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ОписаниеSoundStage 1.0 is live and out of Early Access!
I've been quietly releasing updates in the weeks leading up to release. Here is a list of all the new features:
- Video tutorials
- Sequence timeline
- Setup lock
- Filter control port
- Improved global metronome
- Infinite splitter/merger
- Sampler turntable
- 360 image import
- Documents config
- Audio engine upgrade
Video tutorialsEvery instrument has a video tooltip explaining its features. I've also posted them on YouTube: https://www.youtube.com/playlist?list=PL9oPBUaRjJEyUHUEjeV5z2IDqXc0pW4Gu
AirhornPick up the airhorn and trigger up to four samples with the Vive's touchpad. If you're using the Oculus Touch, select a sample with the analog stick then trigger with the B/Y button. All four samples default to an airhorn sample.
MIDIMIDI in and out are now available as standalone instruments. They are also embedded into the Keyboard and XyloRoll.
The Keyboard and XyloRoll MIDI supports notes around middle C (note #48).
The standalone MIDI instruments support note and CC messages. Please note that you'll need a virtual MIDI device to effectively send MIDI messages to other programs. Because of this, I've hidden MIDI OUT by default - open the Advanced Settings menu and select "ENABLE MIDI OUT" to reveal.
SequencerRecord, edit, and playback events. A sequencer is also built into the Keyboard and XyloRoll. This tool has a quite a few features, so I suggest just watching the tutorial video:
Please note that similar to the drum machine, the sequencer is focused to on/off events (as opposed to recording audio or signal information).
Setup lockDisable the ability to grab and move whole instruments, as well as the ability to make or remove new connections. This allows you to perform without worrying about accidentally modifying your setup. Toggle these settings on and off from the Advanced Settings menu.
ADSRYou finally have a standalone ADSR curve. If you like synthesizing your own sounds with oscillators, this should help big time.
Filter control portThe filter can now be controlled by an incoming signal, such as the aforementioned ADSR curve!
Improved global metronomeThe metronome now has play, pause, and back controls that affect all instruments driven by the metronome -- the sequencer, drum machine, and arpeggiator.
I've also added a small dial at the top of the metronome. Turn it up to hear a metronome click that plays even when the menu is closed.
Sampler turntableThe sampler's turntable allows you to scrub around samples. It sounds a little digi-glitchy, so I added a low-pass filter to smooth it out a bit.
360 image importImport your own 360 backgrounds to replace the default environment. I didn't make any videos about this one so here are the instructions:
- Go to the desktop window's menu and select Advanced Options.
- Press "Import 360 Image" and select the image you want - it should be an "equirectangular" panorama.
- If the image is large, the app will freeze up while it loads (just give it a few seconds).
- Once it loads, you'll have an orb in the world with a round button - press the button to turn on that background.
- You can load more than one background and then switch between them as you'd like (if you turn on one, the others know to turn off).
- When you save a scene, it'll save those orbs and their state.
Documents configYou can now change the location of your saves and samples. Just open "fileloc.cfg" in the application's "main_Data" folder and swap out the placeholder text for the folder path you'd like.
Audio engine upgradeOver the last few months, we've done a massive overhaul of the audio engine - the increased efficiency means you can have more complex scenes before your computer starts chugging.
Additionally, you can reduce the audio latency without hearing as many audio artifacts. If you'd like to try it out, go to the desktop window's menu, select Audio Settings, and change the setting to Fast. Then restart the program!
Infinite splitter/mergerThe splitter/merger has as many ports as you'd like!
Making it this far was only possible because of your support so thank you again - it means the world to me!
Please let me know if you find any bugs or have any technical issues - I'll try to fix them as fast as I can.
VR для детей
Прежде чем любая игра попадает в наш список игр, наш коллектив должен утвердить её. С детскими играми все происходит еще более тщательно, для начала мы проверяем игры на играбельность, а затем прежде чем игра попадает в список для детей, мы предварительно спрашиваем мнение родителей наших юных гостей. Список регулярно обновляется, для детей и их родителей самое лучшее именно здесь.